#include "component.h"
#include "cBackground.h"

#include <GL/gl.h>
#include <stdio.h>

cBackground::cBackground(Sync* sync) : Component(sync) {
}

cBackground::~cBackground() {
}

void
cBackground::initialize() {
}

void
cBackground::draw(float time, float dt, float alpha) {
	glClearColor(1, 1, 1, 1.0f);
	glClearDepth(100);
	glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
}
